Pages

Tuesday, October 25, 2016

ISTE Standards for Students


            The International Society for Technology in Education (ISTE) is responsible for creating seven (7) technology based standards for students.  The 2016 ISTE Standards for Students were created to help students “engage and thrive in a connected, digital world and inspire students to amplify learning with technology while challenging them to be agents in their own learning” (ISTE, 2016).  A brief description of each standard and classroom implementation thoughts can be found below. 

Standard 1: Empowered Learners

            Students become empowered learners by using technology in all aspects of their learning process from creating goals, defining outcomes, to achieving those goals, and reflecting on the learning process. 

            Students understand the objectives and knowledge of the lesson but are allowed to create their own path of demonstrating their knowledge.  Effective feedback is given to enhance this process.  It is imperative to help students see the relevance of their learning, that technology can assist them with their learning, and that learning can happen even outside of the classroom.  Create discussions that continue online after class ends, utilize appropriate, meaningful technology such as Twitter where each student can summarize the lesson for the day.  This is a well-known platform to students and a great way for students to learn how to use social media to learn from others. 

Standard 2: Digital Citizen

            Students needs to remain professional, respectful, and ethical when using technology.  We should stress this not only in learning environments, but also in everyday use as we encounter a more diverse population online.  Students should only engage in the same conversations online that they would have in person.  Students need to use technology responsibility be not sharing personal information and presenting themselves in a positive manner at all times. 

            As teachers, we must first model digital citizenship by using proper etiquette when posting and communicating online.  Our own accounts and digital footprint should be professional and ethical.  We should also try to use platforms that are meant for educational use and are age appropriate such as Google classroom, Google Apps, Edmodo, Schoology, etc..  These platforms allow the teacher to manage the site and settings.  Any inappropriate behavior can be addressed by the teacher and used as a ‘teachable moment’.

Standard 3: Knowledge Constructor

            Students employ technology to construct knowledge by using digital resources to gather and connect different types of information. 

            Research projects are no longer looking through books or magazines.  When given a research assignment, students can use the internet to access current information.  Students should be able to gain knowledge from a variety of sources on the internet while evaluating the information for accuracy.  A project on the Holocaust can now involve listening to interviews and news stories from survivors and hearing their personal stories or Skyping with a survivor(s) and gain the ability to ask questions.  The use of the internet for research projects helps the research come alive for students. 

Standard 4: Innovative Designer

            Students use technology in a creative manner to develop a method to problem solve while constructing knowledge. 

            Incorporating Makerspace opportunities for students will allow them to think outside of the box and test a variety of methods where taking risks is encouraged to find the best result.  Makerspace is meant to be a self-directed space where students create, collaborate, and use critical thinking to solve problems. 

Standard 5: Computational Thinker

            Students leverage technology to develop and test solutions as part of their problem solving methods. 

            This standard can grow as big as students creating new programs or as simple as students building from technology that is available to them.  In a simpler approach, consumer math students can use technology tools and their own knowledge to build a spreadsheet that allows them to calculate their checking account balance throughout the month.  Students then see how they can manipulate technology to develop solutions to real-life problems. 

Standards 6: Creative Communicator

Students use technology in a variety of ways to effectively communicate their knowledge to meet learning goals. 

            A great opportunity after reading a book or studying a historical event, is to allow students to develop a project demonstrating their knowledge.  The project is more open-ended where students decide on the best method of delivery using any platform or tools they feel appropriate.  A playlist could be given to students to offer ideas, if needed.  Students will be more invested in the project when given the opportunity to take ownership of demonstrating their knowledge in a manner they choose. 

Standard 7: Global Collaborator

            Students use technology to collaborate not only with other students in their class and school, but also with people in the community, nationally, and globally. 

            Classroom learning teams happen on a daily basis, but now with the use of technology, we are able to create learning teams outside of the classrooms.  Google Hangout, Skype, Podcasts, and other similar apps makes this process easier.  Students can collaborate with a variety of groups and learn from different viewpoints around the world. 

 

 

Reference

ISTE. (2016). ISTE standards for students. Retrieved October 20, 2016, from http://www.iste.org/standards/standards/for-students-2016